The group need to escape from the Dungeon; an eery place full of mystery and spooky noises. They can only do this through excellent teamwork, with some problems solved in small groups and other challenges to be overcome with the whole group working together. The groups work through multiple puzzle rooms, typically facing; interactive, 3D shape and number matrix puzzles, an alarmed floor with only one safe route, buzz cages, and a large tilt maze. Along with the Dungeon Master, the Group Leaders tell tales to introduce the challenges and enhance the wonder and excitement. Whilst capturing the imagination, they remain conscious of the importance of not making it too frightening, particularly for the younger groups.